Build a 3D Product ConfiguratorEpisode 2 of 8
Ep 2: Lighting That Doesn't Suck
·1 min read
three.jsreact-three-fiberlightingHDRItone mapping3D configurator
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Coming Soon
This is the written companion to Episode 2 of Build a 3D Product Configurator — an 8-part series where we build a furniture configurator from scratch.
What You'll Learn in Episode 2
- Setting up environment maps (HDRI) for realistic reflections and ambient light
- Three-point lighting — key, fill, and rim lights in a React Three Fiber scene
- Tone mapping and exposure so materials read correctly instead of blown out or flat
- Why default lighting is the #1 reason amateur 3D scenes look wrong
Written Guide
Full written guide coming soon. Subscribe to the YouTube channel or bookmark this page — the written companion drops alongside the video.
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